Traditional vs. Mobile slots & online casino games
Who doesn’t love all jackpots?
From CasinoImages.net , the gamer’s insider advisor
Mobile gaming is a reference to games of skill or chance which people can play for real money, with a tablet, smartphone, netbook or other wireless, roaming computer, with a connection to the internet. The popularity of gaming on mobile devices has grown at a huge rate since 2011, for one simple reason: They are extremely fun to play.
The Mobile Gaming Market Research Data
Jupiter Research forecast, way back in 2005, that the worldwide services of mobile gaming should produce revenues of over $19.3 billion by 2009.
Analysts at Gartner reported in 2010 that the global mobile gambling revenues for 2009 stood at $4.7 billion and predicted 2010 would see that number grow to $5.6 billion. With a discrepancy as large as this separating the forecast from 2005 and the real results of 2009, experts have determined that this is due to the unexpected US prohibition of all internet based gambling, which happened in 2006.
The marketplace for gaming on mobile computers had been in flux from 2011 – 2013. Part of this was because there was no working overall framework proscribed by European Union law regarding a mobile gaming. Every single country in Europe maintains their distinct rules for regulation of mobile casinos. These range from the government of Finland, which maintains a monopoly on ‘net casinos, and the opposite in Norway, a nation that seems to prefer a total ban on online gaming.
Mobile Gaming Market Forecasts
In September 2010, Juniper Research published a report stating that the sum total of wagers placed by mobile gaming was forecast to grow beyond $48 Bn by FY 2015. The document based its hypothesis on the fast rate of growth currently underway at sports bookies, lotteries and mobile casino operators, especially in China and other markets which are rapidly emerging. The other supporting evidence was the European legislative efforts being undertaken vis-a-vis gaming online (especially on the mobile front). And the third notable evidentiary observation to the Juniper Research report was the fact that the U.S. Congress is considering repealing the 2006 ban, known as the Internet Gambling Enforcement Act (IGEA). Already some states have started to build frameworks for intra-state gaming, though these are not at all out of the gray area yet (as of Nov. 28, 2013).
Gartner predicted in 2010 that 2013 would see revenues from mobile gaming reach $11.4 Bn worldwide.
Mobile online casino games
comScore MobiLens published a Feb. 2010 study covering the market for mobile gaming in the United States. In it, they found that subscribers of smartphone services were significantly more probable to play mobile games than people who subscribed with regular phones. The same research discovered that 7.6% of smartphone users and 1.2% of generic phone customers had tried playing casino games on their mobile device within a 90 day window.
There were roughly 100 real-money mobile casino games onlinen back in March of 2011. Today that number is significantly higher, well into the middle hundreds, and it continues to grow every calendar month.
Other than the issue of available applications, US-based mobile gaming apps have popped up in a number of brick-and-mortar places that can be used to game locally, ie: inside the actual casino which published said app. This perimeter extended to externals space which was still within the casino’s property. These were the first such mobile slots which allowed legal gaming not on the floor of the casino, that had a hybrid land-online bridge, allowing both random-number generated gaming as well as the ever-popular sports-betting games.
About the slot machine, aka: the one-armed bandit
Known as fruit machines (UK), the slots (Canada), pokies (Australia) and slot machines (US), this type of game machine is also called a poker machine – and that is likely the source of the vernacular Aussie colloquialism. These types of games allow people to play by pressing a button or pulling an arm, which then spins three reels or more, simultaneously. These slots are also often referred to as one-armed bandits, which is a hybrid of two word concepts, the first being A) one-armed: they were first played by pulling an arm or lever which was on one side of the game machine, rather than the front panel housing a button, and B) bandit: the word referred to unlucky players leaving the machines lighter in the purse or wallet. These days, there are stilla numbers that have a lever on the side, as well as a button to push. The player can choose which device to use.
The pokies currently in play have an embedded detector of currency (or currencies), in order to authenticate the bill or coin it receives in exchange for play. The slots pay out according to symbolic patterns which are seen when the reels stops spinning, on the front of the game interface. Updated digital tech has yielded a wide variety of concepts spun-off of the traditional pokie. Indeed, they remain the most popular type of casino gaming and they make up roughly 70% of the income for the typical casino.
Etymology of Slots
The expression “slot machine” stems from the game’s slot, which is the place a player puts the coin or bill, and also the location of where monies are retrieved after winning a spin.
In England, Northern Ireland, Scotland and Wales, these games typically have fruits (ie: cherries, lemons, bananas, etc) depicted on the reels, and that’s why they are known as fruit machines in Great Britain.
A brief history of the game of slots
The modern slot machine has its roots in a gaming machine registered in 1891, by Sittman and Pitt of Brooklyn, New York, NY, USA. The invention was derived from poker and held 50 card faces in total. The game was had many fans, growing in popularity far beyond the casual observer’s expectations. In quick succession, bars all over town had installed a machine, plenty of them even had multiple machines. For a nickel (a US 5 cent coin), the player could pull the lever, and that in turn spin the drum reels and the cards held on them. The object of the game was to get a good hand at the end of the spin by the drums. Unlike modern pokies, the original had no mechanical means of paying out to winners. Instead, the operators would each offer different prizes for different winning hands. For instance, one might win a free shot of shlock stock, or an ice cold brewsky for two kings. A flush or straight could payout a free pack of cigarettes, and a royal flush might give the winner a selection of top shelf liquor or cigars. As there were no standards for prizes, their issuance depended entirely on what the local proprietor chose to give. In order to improve the house’s probabilities of success, it was common for two cards to be taken out of the deck. By removing the Jack of Hearts and the 10 of spades, the odds against a royal flush appearing were increased by 100%. Operators could also rearrange the drums to change the odds even further in favor of the house.
The original genuine slot machine was created by Charles Fey, who hailed from San Francisco, CA, USA. He conceived of a much simpler, better machine, which was automated. The majority of gaming historians have noted that Mr. Fey’s 1887 invention of the true slot machine was indeed a novelty, however, many have also described it was like a beta formula for the evolved conception he created in 1895, a whopping eight (8) years later. Because of the huge integer of potential winning hands with the first poker-based game, this system was evidently impossible to create an automated machine which could make automatic payouts for all potential winning combinations. So Charles crafted his automaton with three reels which spun. They contained hearts, horseshoes, spades, diamonds and the Liberty Bell, from which that variety of the game took its name. These five symbols replaced the more incalculable 50 cards. In exchanging the new 5 symbols for the old ten cards, the complex algorithms were enormously reduced, and this permitted Mr. Fed to come up with a mechanical payout process which was both automated and effectively improved than the non-standardized prize-giving methods of yore. The biggest payoff of the new machin was ten nickels (50¢), and was attained with three liberty bells in a row. The Liberty Bell machines were very popular and successful units for their operators. Single-handedly (pun intended) and very directly was responsible for the mechanical game devices industry to grow and thrive into the worldwide success it is today. In fact, Fey’s games were so popular, that the could not produce them quickly enough, even when his machines were subject to restrictions, bans and prohibitions in certain states. He would simply sell all the games he could make to buyers in unrestricted lands, and those were indeed plentiful. The Liberty Bell brand of slot games was so loved by players, that not long after, other manufacturers of slot games made their own clones of it. And so it was that in 1897, Chicago manufacturer Herbert Mills distributed a pokie called the Operator Bell. At the time, in 1908, the term “bell” machines was quite common to see in bowling alleys, barber shops, brothels, tobacconists and saloons. And it just so happens that if you’re ever at the Nevada State Museum in Carson City, Nevada, you may still get a look at the very first original Liberty Bell slot machine.
Other slots du jour, which included the famous “trade stimulator”, paid out winnings in the shape and form of chewing gum with fruit-flavors, the same as those which were pictured on the reels. Melon and cherry have become popular gaming symbols, thanks entirely to this game. The Bell-Fruit Gum Company created the slot symbol which is now nearly ubiquitous, and that is the BAR symbol. Food as a prize payment was actually a very normal method to give rewards for winnings, without causing lawsuits against gaming in a bunch of states. Because of this, the courts viewed a significant portion of gumball machines and other vending machines as untrustworthy. In State v. Ellis and State v. Stribbles, two legal cases in Iowa, have become precedent and required reading in criminal law classes, as illustrations of the idea of authoritative reliability in relation to the “ignorance of the law is no excuse” axiom (ignorantia juris non excusat). In these two separate cases, machines dispensing mints were declared to be devices for gamb1ing since the machines were built to sometimes dispense tokens which were tradable for more candies, to the next customer. Even though the proceding use’s result would be shown on the vending machine, both ruling courts judged that the induction for each try was the chance that through that turn the mechanism would be setup to show that it would payout on the next turn. The object of attraction to the user, or player, was the possibility that eventually s/he would get something for nothing. These machines, the courts decided, were appealing to the gamer’s habit to play games of chance, and that was considered a sin in the form of a vice.
Money Honey was the first fully electromechanical slot game, and it was made by Bally in 1963. Of course, there had been fundamental and basic economechanic builds by Bally as early as 1940, and they included High Hand draw poker and others. In the 1960s, the electromechanical vein permitted Money Honey to become the very first pokie with a pay-out of up to 500 coins without the assistance of an attendant, and if featured a bottomless hopper. The rapid adoption of these games pushed the market towards ever-increasing numbers of electronic pokies, and soon, the arm on the side of the machine became obsolete – though nostalgia has kept it there for the nostalgic.